Like other Model 2 to Saturn ports, the graphics quality has been reduced in order to adapt to the Saturn’s graphics hardware. Sega ported the game to the Saturn in 1995 and was one of the fist games to be developed using the Saturn Graphics Library, which was intended to make it easier to develop games for the Saturn. After all your lives have been lost, you need to insert credit in order to continue, but the game does allow you to pick up where you left off instead of starting from the first level again. By default you have 5 lives, which can be amended in the games test mode. In total there are 3 stages, and can be played in any order. Reloading is done through aiming the gun away from the screen and shooting. The player uses the gun to aim at targets to fire and shoot enemies. Virtua Cop debuted on the original Model 2 arcade board and was a light gun based game. Boss desk transforms into a mecha-suit that fires missiles, whilst Fang is an attack helicopter. At the end there are two gang bosses, Boss and Fang. Here the enemies are a lot more quicker to react compared to the previous stages. You fight shoot your way through the Skyscraper, through the various offices (equipped with Apple Macintosh Quadra 900s, guess we know what computers Sega was using back then). Stage 3: Gang Headquarters, We’re here in the EVL corporation headquarters. End boss here is called King (No, not the one from Tekken), and uses a flame flower that shoots balls of fire. Here the enemies start to become more frequent, with many popping up on screen, and environmental hazards involving vehicles now talking place. Stage 2: Underground Weapon Storage, Takes place on a construction site. The end boss is Kong, who uses a rocket launcher. Stage 1: Arms Black Market, Starts off on a shipping yard, where this is suspected criminal activity going on with the illegal import of weapons. There are three stages in total, at the end of each stage is a boss fight where you will need to shoot both the boss enemy and their projectiles. Some enemies will also throw a grenade, you must shoot the grenade before it lands. These can take you by surprise, but remain consistent through multiple playthroughs, so over time you can memorise the enemy sequences. Occasionally enemies will pop up on the screen and will throw an axe, you will need to shot them before their axe makes contact otherwise you will lose a life. You can use the environment to help you, by shooting the red barrels you can create explosions that can take out several enemies. Shooting a civilian will cause you to lose a life whilst shooting and disarming an enemy gives you a justice shot bonus. The whole objective of the game is to shoot the bad guys, whilst avoiding the civilians. You will lose the additional weapon if you get shot by an enemy or if you hit a civilian, when this happens you will revert back to the standard revolver. Over the course of the game other weapons can be picked up like the shotgun or an automatic, which holds more ammunition and can fire more rounds without being reloaded, but can only be used through one ammo clip. Don’t Shoot! Proceeds to run in front of playerīy default you start off with the revolver, which is a standard pistol. If you’ve played Time Crisis you will be familiar with the concept, but Sega have implemented different mechanics. There is still a challenge though and fast reflexes are essential to get a good score in Virtua Cop. An on-the-rails arcade shooting game, here you only have to worry about aiming and shooting and all the movement is done automatically.
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